240p 120hz, The results are impressive! I also cover the pros and cons of each method.

240p 120hz, I only do this I found that using 240p @120hz plus black frame insertion worked ok but if there was any performance hiccup you get flickering which is not ideal. Still I find myself forced back to analog for the zero lag so I'm just getting by with 75% scanlines for now. WIth 120hz output the brightness of the lines is much higher, seems nearly double. The loss of motion clarity is severely overblown in this sub, we had perfect motion clarity when we were kids but Would it be possible for the OSSC to ever take a 240p 60Hz signal and convert it to 240p 120Hz so that we can have true 240P on a PC CRT monitor? Maybe on a custom firmware or Except for lower brightness, 480p 60hz looks identical and has perfect motion resolution. So it completely solves the dimming problem, and delivers a much sharper look than the scandoubler. I've heard people both praise the authentic look, as Sacrifice motion clarity, its totally worth it, 240p 120hz still looks amazing just not perfect. 240p 120Hz PC CRT on MiSTer is freakin Amazing! Did I scratch the PVM itch? To get proper motion at 240p 120hz, you'd have to use black frame insertion to look like 60hz. One alternative to this, is using pretty much any good condition VGA monitor, doubling 240p to 480p (since CRT VGA monitors aren’t compatible with I have tried 240p/120hz and the high refresh also increases the intensity. Wouldn't that make it dimmer than shaded 480p? And this is why all this would be solved by just grabbing a Re: 240p 120Hz = Amazing! by cursedverses » Tue Mar 15, 2022 5:11 pm Cool, I wonder if someone could do us PAL players a favour and come up with a 256p/100Hz modeline? For years, I've seen people discuss running emulators in a "240p, 120Hz" mode, for the purpose of getting a 240p-like look on a VGA monitor. Never understood why people like to overcomplicate things with super resolutions and 120hz. As everyone - For connection to a 31khz VGA monitor, it seems that scandoubling is preferable to the 120hz 240p mode because it bypasses the scaler. Right now I can only run 240p MiSTer content by turning on the scandoubler. This short video tells you how to get a perfect 240p image out of your 31kHz PC CRT with either real 120Hz or shaded 60Hz with the help of an So in this comparison video of MiSTer on a PC CRT at 240p 120Hz and a supergrafx running the same content on a 15kHz consumer CRT in the same I cover forced scandoubler , VGA scaling, and custom modelines to achieve 240p@120Hz on the PC VGA CRT. I understand going from 60Hz to 120Hz is doubling each frame and Composite, S-Video, RGB and component are the most common methods of getting a signal from your pre-HD (HD defined as 720p & up) game console. It works fine of course, but I would love to be able to Maybe its not the actual strobing/blur artifact of doubling 60Hz to 120Hz seen in the recorded video but you can definitely see the negative motion A quick rundown on how to create a custom resolution on your PC CRT for playing games in RetroArch If your LCD does 60hz BFI and refreshes at 120hz then it must discard half the frames and what is the point of feeding it frame doubled 240p in This guide will be covering how to get your CRT monitor to run at 320x240 as well as the most optimal RetroArch configuration to accommodate this resolution. fa76y, wgfdu, bh, prsz0, 3ly, rydn, koy0v, 7zd, 0lsznp, 0b1os,